Rebalanced zombie spawn locations to cater for new outside zombie during the day.Indoor zombies will still be more aggressive than outdoor zombies during the day. Outdoor zombies during the night will become a lot more aggressive but some will still walk. Most outdoor zombies will be walking slowly during the day but a small percentage will still run when chasing a player. Added headshot sound when shooting zombie in the head.Zombies no longer attack vehicles during the day.Improved the set of walk animations for zombies that are less repetitive and vary in speed.Removed broken searching functionality from certain bathtubs.Added snipers to police station and prison.Tweaked guide to add placing of a marker for navigation to the car lot.Fix for bounce when opening the map near the edge of the island.Manually placed waypoint now clear automatically when reached.Fixed footsteps by adding footstep events to animations.Zombies now drop clean cloth instead of dirty cloth.
They’ll make better placeholders for the time being. They look way more fitting the the world and bring the zeds far closer to what the team originally imagined. The updated textures remove a lot of the bright colors and shininess the zombies have. In the meantime, Andre has made some really nice texture improvements to our current zombies and we’re concepting a random texture system for scaring and clothing. We’re currently expanding the team and looking for freelance designers to tackle some of our needs with zombies and character rework being a major one. Seems they have been completely removed from the asset store and the developers behind them have gone dark. We are still looking to add new zombie models although to be completely transparent with everyone the new assets we had been working with have fallen through. We’ll continue to tweak these as we move through development. Zombie walk and run animation have been improved to reflect new zombie speeds. It feels more satisfying to kill them in general and feels far more apocalyptic with the increased amounts. Overall though zombies should just go down easier. The overall feel we’ve gone for here is that headshots get the job done much easier now, range and weapons being a factor of course. This change is very simple but plays into the changes we’re making with more zombies. Zombies are now easier to kill and headshots drop them easier than before. This should greatly improve the general feel of zombie hordes. We’ve introduced some variation in zombies, some are faster than others, some are far slower. Zombie animation speeds have changed along with zombie speeds themselves. In addition to the added number of zombies, you’ll also notice a few more changes. Day zombies that aren’t inside darker structures won’t really be a massive threat their danger comes in the amount of zeds not their speed and strength. Zombies that around during the day will be dumb, slow and sluggish. There are increased numbers of zombies all around and we’ve made some decent optimizations to surrounding AI systems.Īlong with the increased numbers of zombies, you’ll notice there will now be small zombie behavior differences. From 1.12 on they’ll no longer die, they’ll simply turn from ‘night zombies’ to ‘day zombies’. Previously, zombies that made it through the night would die off. Some of the biggest changes you’ll notice are the increased amount of day zombies. Zombie ImprovementsWe’re making some pretty big changes to zombie behavior in the coming build.